Tag: Organizations

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  • The Clergy of the Six

    While the elites of the clergy are sent to the Sanctus Missa, the Clergy is widespread over the entirety of civilized Alia. Every city and village has a temple dedicated to the Clergy. While the size and influence varies greatly on the city, the more …

  • City Guard

    Every city has a guard, and the guard is usually proportional to the size and population of the city. In most cases, a ration of 1 guard to 10 villagers holds true. However, in particularly turbulent holds, the guard has been known to expand their forces. …

  • The Crafters Guild

    While goods, arms and armors can be found in every village, Kentraan has a guild dedicated to the craft of crafting. To them, the selection you find in the villages and minor cities is nothing but junk and poorly constructed shams, and the public is well …

  • The Merchants Association

    If there is one organization that could possibly challenge the Crafters Guild and get away with it, it would be the Merchants Association. Seated in Narmetch, the main Alian port for foreign trade, the Merchants Assc, is the natural centre of all …

  • The Thieves Guild

    Due to it's economic influence, the city is also said to attract and encourage theft and other criminal endeavours. Some worried minds fear that the criminals have guilded together. However, there is no evidence for those claims.

  • Adventurer's Guild

    With stories of saints and heroes that started out as mere pathfinders, no small amount of men and women has grown up with ideals of wanderlust and explortation. These are the exact ideals the Adventurers Guild seeks to pursue. Still small and …

  • Organizations

    [[Adventurer's Guild | Adventurer's Guild]] [[City Guard | City Guard]] [[The Clergy of the Six | The Clergy of the Six]] [[The Crafters Guild | The Crafters Guild]] [[The Merchants Association | The Merchants Association]] [[The Thieves Guild | The …